![]() They get their own maps with their own completely diversified narratives, and all of them play differently. I.e., I assumed that any extra characters would - if they had their own stories at all - play out those stories in the same setting, with the same music, and the same sorts of character dynamics.īut they don't. When I saw the map - which, like all of the art here, is fantastic - and the characters, and the excellent writing, and the various random events and systems, I assumed that the only additional content would be extra characters. The verbal counterpart is similar, but it distinguishes itself enough to really mix up the gameplay. Battling is your traditional Slay the Spire setup for the most part. There's an interesting two-deck system here, accompanied by two types of combat. You'll meet various characters, develop relationships depending on your choices, and get into scraps - verbally or physically. ![]() A campaign takes place over a handful of days. You're dropped into your first campaign playing as Sal, a bounty hunter. when you realise there's another eight gyms in Pokemon Gold. You know that 'oh shit, there's more?' moment you get in games sometimes? E.g. Not bad, but quite narrow - a Slay the Spire affair where it has a very solid core gameplay loop and the bulk of 'content' is in replay value. I have become so accustomed to game price inflation that when I saw that Griftlands was £12, I assumed it would be barebones. It's hard to structure my thoughts on this one but Griftlands really blew me away and I'm not seeing a whole lot of hype for it here, so here's a quick ramble:
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